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GDC survey: 40% of game industry professionals use AI, 55% view it critically

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A GDC survey of more than 2,600 game industry professionals, published in its "State of the Game Industry: November 2026" report, found that 40% use generative AI in their work, and 57% of those users say they use such tools every day. Attitudes remain cautious: 55% said generative AI has had a negative impact on the game industry, 35% called it mixed and only 8% were positive, while the most common uses are research and brainstorming (73%), analysis and content summarizing (62%) and writing and checking code (56%), compared with just 22% for concept art or visual ideas. Respondents' biggest concerns are copyright issues, AI replacing humans and over-reliance weakening their own professional skills, with resistance strongest in QA and community support (76% there see a negative impact), and adoption varying by studio type — 70% at mobile-only studios and 58% on free-to-play projects.

Translation(model translation, not the source's own text)

GDC survey: 40% of game industry professionals use AI, 55% are critical of it

IT之家 reported on November 15 that the Game Developers Conference (GDC) recently released “State of the Game Industry: November 2026,” surveying more than 2,600 game industry professionals, of whom 40% said they use generative AI in their work.

AI in game development: 40 percent use it, 55 percent view it critically
AI in game development: 40 percent use it, 55 percent view it critically

According to the report, among respondents who use AI, 57% said they use such tools every day. But the issue is that people in the game industry are relatively cautious about AI. 55% of respondents believe generative AI has had a negative impact on the game industry, another 35% see it as mixed, and only 8% gave a positive assessment, little changed from the previous survey.

At the same time, 73% of AI users said they use AI for research and brainstorming, 62% use it for analysis and content summarization, and 56% use such tools to write and check code. By contrast, AI is used much less in creative work. Only 22% of users use AI to create concept art or develop visual ideas.

In addition, respondents are most concerned about copyright issues arising from AI, AI replacing humans, and over-reliance on such tools potentially weakening professionals' own expertise. Professionals in quality assurance (IT之家 note: QA) and community support departments are especially resistant to AI. In these two fields, the share of respondents who believe generative AI has a negative impact on the industry reaches 76%.

The penetration of generative AI in game development is also related to the type of studio business. Among studios that develop only mobile games, 70% of respondents said they use generative AI; in game development projects using the free-to-play (Free-to-Play) model, the figure is 58%.

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The translation is machine-generated and individual terms may be off. Nothing is rewritten or cut; the original is authoritative.

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