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Motphys releases MotrixSim 1.0 physics simulation engine, core developed in Rust

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IT之家 reported on November 15 that Motphys officially released its new-generation physics simulation engine MotrixSim 1.0 the previous day; designed for multibody dynamics and robot simulation, it supports scenarios including robot control, reinforcement learning, and industrial simulation, with features such as rigid-body dynamics, collision detection, generalized-coordinate modeling, a self-developed constraint model and solver, a Rust-based CPU version, a Python API, and high compatibility with the MJCF model format. According to the paper data, it runs millions of physics steps per second in a 4096-concurrency environment, enabling end-to-end training of the G1 humanoid robot to complete in only 10.2 minutes (versus 130.8 minutes for traditional solutions). Its core is developed in Rust for both high performance and memory safety, and the engine is deeply compatible with diverse computing ecosystems including Kunpeng, Tianshu Zhixin, Moore Threads, 英伟达, AMD, and Apple.

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Motphys Releases Physics Simulation Engine MotrixSim 1.0, Core Developed in Rust

IT Home, November 15 news: Motphys's next-generation physics simulation engine, MotrixSim 1.0, was officially released yesterday.

According to the introduction, MotrixSim is a high-performance physics simulation engine designed specifically for multibody dynamics and robot simulation, supporting a wide range of application scenarios, including robot control, reinforcement learning, industrial simulation, and more. Its main features are as follows:

  • Physics simulation: Supports complete physics simulation capabilities such as rigid body dynamics and collision detection
  • Generalized coordinate modeling: Uses a generalized coordinate system to support modeling of complex multibody systems
  • Brand-new solver: Uses a self-developed constraint model and solver, providing efficient and stable multibody dynamics computation
  • High-performance computing: The CPU version is developed in Rust, providing excellent performance and memory safety
  • Python API: A concise and easy-to-use Python interface, facilitating rapid development and prototyping
  • Robot support: Specially optimized robot simulation capabilities, highly compatible with the MJCF model format

According to the official statement, MotrixSim replicates real-world physical parameters 1:1 into the simulation environment, combining multimodal sensors with high-fidelity rendering to create a parallel world for machines that can both "see clearly" and "feel accurately."

According to the introduction, through its original CPU / GPU heterogeneous architecture, leveraging the advantages of high-performance communication and unified memory, as well as a unified constraint chain that breaks through million-level concurrency, it achieves dual amplification of training scale and throughput while ensuring physical accuracy.

Paper data shows that under a 4096-concurrency environment, it runs millions of physics steps per second, allowing end-to-end training of the G1 humanoid robot to be completed in only 10.2 minutes (traditional solutions take 130.8 minutes).

By integrating visual (seeing colors and textures), geometric (measuring shapes, distances, and depth), and tactile (sensing pressure, friction, and hardness) perception, it completes a closed loop of environmental observation and behavioral feedback, solving the challenge of "robot cognitive blind spots."

In addition, unlike the traditional asset-heavy approach that relies heavily on high-end graphics cards, the core of MotrixSim is developed in the Rust language, balancing high performance and memory safety. At the same time, the engine is deeply compatible with diverse computing ecosystems such as Kunpeng, Iluvatar CoreX, Moore Threads, 英伟达, AMD, and Apple.

IT Home attaches the official documentation as follows:

  • https://motrixsim.motphys.com/

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