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Developer builds 97KB underwater exploration simulation Abyssal Garden with Claude

AI summary

According to XDA, developer Any-Reputation8118 used Anthropic's Claude to write the code for Abyssal Garden, a browser-based underwater exploration simulation that is only 97 KB in size, with all visual elements generated in real time by code when the page loads. The demo shows a fairly polished project featuring kelp forests, a shipwreck, a stone whale-tail sculpture, manta rays, schools of fish, and light beams shining down from the surface. The developer said all of the project's code was written by Claude, which even checks the code itself to avoid visual anomalies; the base version was generated from a single prompt, and main menu, collision detection, and graphics quality settings were added through follow-up prompts.

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Developer builds 97KB underwater exploration simulation Abyssal Garden with Claude

IT Home, November 15 news: according to XDA, a developer named Any-Reputation8118 used Anthropic Claude to write code and developed a browser-based underwater exploration simulation called "Abyssal Garden." The project is only 97 KB in size, and every visual element in the scene is generated in real time by code when the page loads.

Judging from the demo video, Abyssal Garden is quite polished: it includes a kelp forest, a shipwreck, a stone whale-tail sculpture, manta rays, schools of fish, and light beams shining down from the water's surface. The overall visual effect is impressive; IT Home attaches the project's GitHub address (click here to visit).

The developer said that all the code in the project was written by Claude, and the AI even checks the code itself to avoid abnormal visual effects in the scene. Initially, the developer generated the basic version of the project with just one prompt, and then, by adding more prompts, gradually added features such as the main menu, collision detection, and graphics quality settings.

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