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A first for the series: Rockstar says GTA 6 encourages players to feel empathy

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IT之家, November 15 — According to a recent report by The Guardian, Rockstar North co-head 罗布 · 尼尔森 said GTA 6 will be the first game in the GTA series to actively encourage players to feel empathy. 尼尔森 said Rockstar has for the first time added mechanics in GTA 6 that encourage empathy, linking the player's state of mind to Jason and 露西亚, whom the staffer described as a pair of lovers with their backs to the wall who start out with low-risk crimes such as stealing cheap cars and picking easy locks before gradually moving on to larger-scale crimes. Crime remains a core element of GTA 6, however, and Rockstar does not want to punish players who play the traditional GTA way; the relationship between 杰森 and 露西亚 may grow closer or gradually fall apart depending on player behavior — for example, the game's "crime file" system continuously tracks the level of violence in the player's crimes, rating it from "Professional" to "Psycho," and if the player keeps taking overly extreme actions, the system may even permanently "break down."

Translation(model translation, not the source's own text)

A First for the Series: Rockstar Says GTA6 Encourages Player Empathy

IT Home, November 15: According to a recent report by The Guardian, Rockstar North studio co-head 罗布 · 尼尔森 said that GTA6 will be the first game in the GTA series to actively encourage players to feel empathy.

尼尔森 revealed that in GTA6, Rockstar has for the first time added a mechanism that can encourage players to feel empathy, connecting the player's state of mind with Jason and 露西亚. The employee described the two protagonists as a cornered couple who, early in the story, only take part in low-risk criminal actions, such as stealing cheap cars and picking easily opened locks, before gradually moving on to larger-scale crimes.

However, he said crime remains a core element of GTA6. Rockstar does not want to punish players who act according to traditional GTA gameplay.

According to the introduction, the relationship between Jason and 露西亚 may become closer or gradually fall apart depending on player behavior. For example, the game's "Crime File" system continuously tracks the level of violence players use when committing crimes, with a rating scale ranging from "Professional" to "Psycho" (IT Home note: Psycho). If a player keeps taking overly extreme actions, the system may even permanently "break down."

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The translation is machine-generated and individual terms may be off. Nothing is rewritten or cut; the original is authoritative.

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