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Sony: PS5 Upscaling Tech QSSR Is Coming to Marvel's Spider-Man 2, ARC Raiders, and More

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Sony PlayStation announced this evening (the 13th) that its PS5 upscaling technology QSSR is coming to Marvel's Spider-Man 2, Control Resonant, THE FINALS, ARC Raiders, and other titles, with the related game updates rolling out over the coming weeks. Sony officially launched Quick Spectral Super Resolution (QSSR) in October, bringing AI-driven super-resolution upscaling to the PS5. According to IT Home, the technology is similar to the PSSR used on the PlayStation 5 Pro and can improve the clarity of the output image; QSSR is built on the same underlying architecture as the PSSR spectral super-resolution technology used in the PS5 Pro, and compared with traditional upscaling techniques it delivers clearer details, cleaner object edges, and more stable image performance. Because QSSR uses the same interface as PSSR, integrating it into games that already support PSSR is more natural. Previously, Daniel Craig, Chief Engineer of Graphics R&D at Sony Interactive Entertainment (SIE), noted that older games can be adapted to QSSR with only minor adjustments.

Translation(model translation, not the source's own text)

Sony: PS5 Upscaling Tech QSSR Coming Soon to Marvel's Spider-Man 2, ARC Raiders, and More

IT之家, November 13 — Sony PlayStation announced this evening (the 13th) that its PS5 upscaling technology QSSR is coming soon to titles including Marvel's Spider-Man 2, Control Resonant, THE FINALS, and ARC Raiders, with the related game updates rolling out over the coming weeks.

In October this year, Sony officially introduced Quick Spectral Super Resolution (QSSR), bringing an AI-driven image super-resolution upgrade to the PS5.

According to IT之家, the technology is similar to the PSSR used on Sony's PlayStation 5 Pro and can improve the clarity of the output image.

QSSR is built on the same underlying architecture as the PSSR spectral super-resolution technology used in the PS5 Pro. Compared with traditional super-resolution technologies, QSSR is able to deliver sharper details, cleaner object edges, and more stable image performance.

According to the introduction, because QSSR and PSSR use the same interface, integrating QSSR is also more natural for games that already support PSSR.

Previously, Daniel Craig, Principal Graphics R&D Engineer at Sony Interactive Entertainment (SIE), noted that older games can be adapted to QSSR with only minor adjustments.

  • Sony PlayStation Brings Lightweight AI Super-Resolution Technology QSSR to the Standard PS5 Console
  • Digital Foundry: Sony's PS5 Upscaling Tech QSSR Faces Adaptation Challenges, Support Scope for Older Games Still to Be Confirmed

The translation is machine-generated and individual terms may be off. Nothing is rewritten or cut; the original is authoritative.

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